94 | COSERE it enables failure and learning from mistakes. The loop is the following: coming up with new ideas, getting feedback, and iterating. There exists a different approach to design thinking, but they are all quite similar. In this course, we chose to focus on the methodology developed in the D. Learning Erasmus+ project. The D. Learning Design thinking methodology is based on a model that is made of 6 steps: UNDERSTAND OBSERVE SYNTHESIS IDEATION PROTOTYPE TEST The first three steps of UNDERSTANDING, OBSERVING, SYNTHESISING make up the phase during which the problem is identified and analysed, also known as the Problem Phase. The last three steps of IDEATION, PROTOTYPE, and TEST make up the phase during which ideas are generated, built, and tested, also known as the Solution Space. Fundamental to this methodology is the Design Thinking Mindset: Empathy: A crucial component of Design Thinking is empathy. We must put aside our preconceived notions and investigate people’s true bodily and emotional needs if we are to provide answers for other people. Put yourself in other people’s shoes to develop empathy. We will be a lot closer to developing solutions that matter if we learn about their thoughts, feelings, and way of life. Playful collaboration: Playing and working are frequently juxtaposed. The Design Thinking process requires playful collaboration to be successful. It encourages group collaboration in which the group loosens up to build trust. The playful working environment is essential to fostering creativity and encouraging people to see things from different angles by activating other parts of the brain. Playful collaboration is encouraged by icebreakers, non-traditional brainstorming techniques, and flexible workplaces.
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